Cythyn Versaivian

Male Tiefling

Description:

Cythyn Versavian
Male devil-spawn tiefling gunslinger (pistolero) 11 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 9, 51)
LN Medium outsider (native)
Init 8; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 28, touch 21, flat-footed 18 (
5 armor, 1 deflection, +6 Dex, +4 dodge, +2 natural)
hp 100 (11d10
22) (currently 92)
Fort 9, Ref +13, Will +6; +2 resistance bonus vs. poison, +2 trait bonus vs. fear effects
Defensive Abilities nimble +3; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 cold iron rapier +9/
4/-1 (1d6+2/18-20), 1 cold iron rapier +9 (1d61/18-20)
Ranged 1 frost pistol +15 (1d89/19-20/×4 plus 1d6 cold), 1 shock pistol +15 (1d89/19-20/×4 plus 1d6 electricity) or
1 shock pistol +15 (1d89/19-20/×4 plus 1d6 electricity), 1 cold iron rapier +9 (1d61/18-20)
Special Attacks deeds (dead shot, deadeye, expert loading, gunslinger initiative, gunslinger’s dodge, lightning reload, pistol-whip, quick clear, targeting, twin shot knockdown, up close and deadly 1d6, up close and deadly +1d6, up close and deadly +3d6, utility shot), grit (5)
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Statistics
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Str 12, Dex 22, Con 14, Int 16, Wis 16, Cha 11
Base Atk +11; CMB +12; CMD 33
Feats Dodge, Extra Grit[UC], Gunsmithing[UC], Improved Critical (pistol), Leaping Shot Deed[UC], Mobility, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Acrobatics), Two-weapon Fighting
Traits anatomist, making good on promises
Skills Acrobatics +31 (
33 to jump), Bluff 14, Climb +13, Diplomacy +2, Disguise +10, Intimidate +12, Knowledge (local) +10, Knowledge (planes) +9, Linguistics +6, Perception +17, Sense Motive +5, Sleight of Hand +11, Stealth +22, Use Magic Device +11; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Abyssal, Common, Dark Folk, Dwarven, Giant, Gnome, Goblin, Infernal
SQ gunsmith, pistol training
Combat Gear mi-go mist projector, oil of silence[UC] (2), potion of cure moderate wounds, potion of cure serious wounds, holy water (2); Other Gear +3 eel hide leather armor, +1 cold iron rapier, +1 cold iron rapier, +1 frost pistol[UC], +1 shock pistol[UC], black powder[UC] (90), firearm bullet[UC] (90), amulet of natural armor +1, beneficial bandolier[UE], boots of elvenkind, cloak of elvenkind, gloves of reconnaissance[UE], handy haversack, hat of disguise, ring of feather falling, ring of protection +1, snakeskin tunic[UE], belt pouch, flint and steel, gunsmith’s kit[UC], harrowstone keyring (worth 10 gp), haunt syphon (worth 1 gp), moribund key from dark rider outside illmarsh, trail rations (9), seed pod, 46 gp, 8 sp, 2 cp
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Special Abilities
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Anatomist +1 to confirm critical hits.
Beneficial bandolier (181 @ 3.503 lbs) Teleport bullet/powder into gun as swift action.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Gloves of reconnaissance (10 rounds/day) Can see and hear though up to 15 ft of solid materials.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Leaping Shot Deed As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding. You can make these attacks at any point during your movement, and if you are wielding two fire
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Pistol Training (
7, misfire value 2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Snakeskin tunic +2 save vs. poison
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Male Human/Tiefling
Jet-black hair
Silver grey eyes bestowed by Avatar of Desna
Copper colored skin, Slightly mottled
Boney spurs on elbows, knuckles and brow
Four digits on each hand and foot
Small, ram like horns on head
Thin, reptilian tail
Smoking breath
Redish black leather vest
Burgundy shirt
Black leather britches
Knees high traveling boots
Long maroon duster coat with gold filigree

Wand of cone of cold from mi-go.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/mi-go-mist-projector
Use Magic Device: a wand DC20
Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.

Moribund key. Red glowing eyes. (Ioun stones)
Message (unlimited)
Spectral Hand ( 3 per day) Useless
Vampiric Touch (3 per day) (CL: 12) You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can’t gain more than the subject’s current hit points + the subject’s Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.

Desmond Coat: High priest of Xaebos in the vampire lair.

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Bio:

Born in Ustalav.
Abandoned by family.
Found by goblin tribe. Fed and educated as a goblin.
“Rescued” by adventuring group. Taught to fight and defend.
Given broken firearm by one of the adventurers.
Dropped off in Ravengro.
Taken in by Professor Lorimar. Further education and training.

Cythyn Versaivian

Carrion Crown by Kelly KellyO rodsparks00